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(1 edit)

is the game male protag or female protag or can you pick?

is anyone else having trouble with transferring the save files? 

The new version requires new save files. Old ones won't work.

i'm having problems downlading 2.0 everytime i try to unzip the folder i keep getting errors  

Which version of the game?

(1 edit)

adagio of darkness 2.0 the one that was just posted hours ago i just downloaded the fixed verson thank you for replying

would you like to translate the game into Russian or Ukrainian?

(2 edits)

how do you merge the save data from the old update to the new one. im having issue with it where it leads me to the crash screen? this is what it gave me when i copied from the trackback message.  (this when i attempted to copy the new update and merge it with the last one)

```

I'm sorry, but an uncaught exception occurred.

While running game code:

  File "renpy/common/00action_file.rpy", line 499, in __call__

    renpy.load(fn)

Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

-- Full Traceback ------------------------------------------------------------

Full traceback:

  File "renpy/common/_layout/screen_load_save.rpym", line 35, in script

    $ ui.interact()

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\ast.py", line 827, in execute

    renpy.python.py_exec_bytecode(self.code.bytecode, self.hide, store=self.store)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\python.py", line 1178, in py_exec_bytecode

    exec(bytecode, globals, locals)

  File "renpy/common/_layout/screen_load_save.rpym", line 35, in <module>

    $ ui.interact()

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\ui.py", line 301, in interact

    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\core.py", line 2215, in interact

    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\core.py", line 3286, in interact_core

    rv = root_widget.event(ev, x, y, 0)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\layout.py", line 1297, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\layout.py", line 1297, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\layout.py", line 1297, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\screen.py", line 791, in event

    rv = self.child.event(ev, x, y, st)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\layout.py", line 1297, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\transform.py", line 1083, in event

    rv = d.event(ev, cx, cy, st)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\layout.py", line 1526, in event

    rv = super(Window, self).event(ev, x, y, st)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\layout.py", line 285, in event

    rv = d.event(ev, x - xo, y - yo, st)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\layout.py", line 1297, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\layout.py", line 1297, in event

    rv = i.event(ev, x - xo, y - yo, cst)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\behavior.py", line 1182, in event

    return handle_click(self.clicked)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\behavior.py", line 1103, in handle_click

    rv = run(action)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\behavior.py", line 394, in run

    new_rv = run(i, *args, **kwargs)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\display\behavior.py", line 401, in run

    return action(*args, **kwargs)

  File "renpy/common/00action_file.rpy", line 499, in __call__

    renpy.load(fn)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\loadsave.py", line 838, in load

    log.unfreeze(roots, label="_after_load")

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\rollback.py", line 1135, in unfreeze

    self.rollback(0, force=True, label=label, greedy=greedy, on_load=True)

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\rollback.py", line 930, in rollback

    self.load_failed()

  File "C:\Users\hahad\AppData\Roaming\itch\apps\jpde2\JPDE2_AoD-1.2-pc\renpy\rollback.py", line 848, in load_failed

    raise Exception("Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?")

Exception: Couldn't find a place to stop rolling back. Perhaps the script changed in an incompatible way?

Windows-10-10.0.26100 AMD64

Ren'Py 8.3.4.24120703

JPDE2: Adagio of Darkness - VOLUME 2 1.2

Sun May 11 01:42:56 2025

```

After the new update I encountered a number of errors in the Android application. 1. David's clothes are not displayed. 2. Ruby Rose is not displayed, not even her picture, not even in the dialog box (there is just a mouth and eyes drawn there) 3. Some background images are not displayed.

I see! By any chance, were you using the PC98 option?

Oh yeah! It turns out I had that option enabled. Is that why I'm having these problems?

Yeah, some of the image assets haven't been finalized yet. Apologies!

Everything is fine, I'm just glad that now I can enjoy my favorite novel, thank you very much for your help.

Hey, J.P.D.E Studios. I am having a bit of trouble with my version of the game on Mac. There seems to be issues when I try to save or when I try to open the calendar. Is there something wrong with the Mac version?

Does anyone have a link to the discord? The one on the jpde studios page is expired

(+1)

I started by the 2 but Its still verry good. Good job !

(+1)

Alright! So... um... after the first game, I am pretty sure that Pyrrha's route is cannon (fan-verse) since the chance that Pythia being able to help her is pretty low (<~5%) other wise. I kinda want to ask which one is more likely to be cannon... Weiss or Ruby?

(+1)

Oh! I like Weiss!

(+1)

Not gonna lie, the story of the first season is easily a 9/10. For a fan game, you certainly outdone the original

(+1)

Thank you very much ^^ We hope to continue delivering!

(+3)(-3)

No hentai?(+18)?

(+4)

No.

(+3)(-3)

Owh i like hentai...

(+1)

I know this is late but i have a feeling Philo is the "Flame"

(1 edit)

i want to make sure of this so im probably asking a question 100 others have and if it gets annoying to do that i apologise, but when updates are released to the public do i have to download anything or do any steps to add them to my game or is it automatic and i do nothing?

edit:i dont have much time to play and stuff so i cant read the updates but i have a lil time so i read the latest one and it said turn on xtras in settings, how do i do that?

is naming feature will be implemented in part 2 or you decided to cut it out? 

(+3)(-1)

Why does it feel like I always remember this no less than 24 hours after it updated, and no other times?

(Good game.)

(+1)

Probably because it updates monthly and your brain now has a monthly alarm set to "JPDE TIME!". :3

Soooo like when I played this the first time, was like it stuck on episode one? Cause I wasn't sure if I was only messing with the first episode or if there was more...Cause after a certain point it just threw me back the main menu

Though it's been a month or so so I memory is a tad foggy on where exactly I was when it threw me back to the main menu

Right now we're at Episode 6 for the public, as you can see :)

What I mean is since there is several episodes does it mean that only one episode at a time is playable or does if one plays episode one does it continue onto episode two or....? Cause I am feeling like I only played episode one or whatever and it didn't let me continue afterwards just sent me back to the main menu

Episodes is just our way of calling updates. Newer updates contain new stuff and lets you continue where a previous update stopped.

(+2)

I wasn't expecting that a dropbear would be in this game or the horned kangaroos. What's next, a damned cassowary?

(+2)

...weeeeeeell... :3

(+3)

NO! YOU CANNOT DANCE AROUND THE MOST AGGRESSIVE BIRD! NO! NNNNNNNNNNNNNNNNNNNNNNNNNNNNNOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!! 

(I did laugh when I saw the koala Grimm, those things literally only eat leaves with no nutrients whatsoever. If a cassowary Grimm does appear, it better be called the most aggressive Grimm that it actively seeks people even without negative emotions.)

(1 edit)

I have a complaint about the combat: While I was playing Ch. 6 I got off Patreon, during battle, if the enemy runs out of MP, the game doesn't seem to have a check to prevent them from using moves that use MP when they have none and causes the "an exception has accorded" screen. Attempting to ignore it causes a game over. 

Basically, every fight now has a turn limit. This is a problem when the grim you fight in this chapter seem immune to everything except gun attacks, despite the HUD stating otherwise. "Resists Melee" shouldn't mean the attack does zero damage. Electric and Ice attacks are also completely nullified. So, if you don't draw the right cards, or have characters that lack gun attacks like Jack and/or Penny, you have to save scum just to get anywhere. And while I can accept that, considering every time I download a new update my saves don't carry over, this is not something I want to deal with when ch. 7 is released.

I like the story. I enjoy every update. Please fix this so I don't have to deal with this nonsense just to get to the parts I'm here for.

Sorry to hear that. The fix for the NO MP situation is coming but, I'm sorry to say, from Episode 06 there's no more issues with the save files. As stated in the update post, you just need to use the update function in the Scroll Menu to fix your save file and then you'te good to go.

I guess you might have missed that post update? Or, as Episode 06 is currently only available to Patrons, maybe you didn't have access to it? :)

About the other elements, though:

1) that's demonstrably not true, other elemental attacks that are not the resisted or nullified elements do damage, just not as much as the the element an enemy is weak to (obviously);

2) the fight system is built around that. It's inspired by Megaten games where, depending on how prepared you are, fights are either long struggles or are over very quickly. There's plenty of dialogue hints at what's coming your way, especially in the latter half of Episode06, and you can change David's abilities on the fly.

You have a legitimate greviance about the MP Turn Limit. But about the other issues: the new save file thing has been fixed, elemental resistances work as intended, and battles will go well as long as you pay attention to what goes in-game and go in prepared.

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